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Форум » Counter Strike 1.6 » Knife configs » CAH9.CFG
CAH9.CFG
u39Дата: Среда, 15.06.2011, 18:38 | Сообщение # 1
Сообщений: 249
Группа:
Пользователи
// why.cfg aka d0z.cfg
// icq : 7091107 or 913153
// Have FUN =)

unbindall

// ===[Консольные команды]===
name ""
model ""
crosshair "1"
speak have.fun.and.good.day
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wait
wai t
wait
wait
wait
wait
wait
wait
wait
wait
echo
default_fov "130"
cl_pitchdown "130"
cl_pitchup "130"
cl_pitchspeed "10000"
sensitivity "4"
zoom_sensitivity_ratio "1"
volume "0.15"
ambient_fade "0"
ambient_level "0"
hud_centerid "1"
hud_fastswitch "1" //быстрое переключение оружия
hud_saytext_time "6" //время показа сообщений игроков
hud_deathnotice_time "2" //время показа сообщений об убийствах
lookstrafe "0"
lookspring "0"
violence_ablood "1"
violence_hblood "1"
violence_hgibs "0"
violence_agibs "0"
tracerspeed "2000"
tracerlength "3"
tracerred "0"
tracergreen "2"
tracerblue "10"
traceralpha "150"
traceroffset "-20"
suitvolume "0.15"
bgmvolume "1"
lightgamma "0.00000001"
texgamma "1.3"
console "1"
con_color "0 250 0"
scr_conspeed "9999" //cкорость выезджания консоли
scr_printspeed "0"
snd_noextraupdate "1"

// "cl" commands
cl_backspeed "500"
cl_forwardspeed "500"
cl_sidespeed "500"
cl_upspeed "500"
cl_timeout "305"
cl_logofile "lambda"
cl_logocolor "blue"
cl_bob "0.01"
cl_bobup "0"
cl_bobcycle "0.8"
cl_showfps "1" //показывает FPS(кадров в секунду)
cl_allowupload "1" //разрешить скачивание сервером ресурсов клиента
cl_movespeedkey "10000"

// "gl" commands
gl_wateramp "0"
gl_overbright "0"
gl_monolights "0"

// "m" commands
m_filter "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"

// "mp" commands
mp_footsteps "1" //звук шагов

// "net" commands
net_graph "0"
net_graphpos "2"
net_graphwidth "150"

// "r" commands
r_decals "0" //не будет видно крови, следов от пуль и т.п.
r_drawviewmodel "0" //0 - отключает показ оружия на экране
r_mmx "1" //включение поддержки MMX (начиная с PentiumI 166Мгц и Celeron-ов)

// "s" commands
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_occlude "1"
s_verbwet "0.25"
s_reflect "1"
s_verbwet "0.25"
s_geometry "0"

// "sv" commands
sv_cheats "0"
sv_aim "0"
sv_maxspeed "400"

// настройка графики
fps_max "200"
viewsize "120"
brightness "1"
gamma "3"
developer "1"
topcolor "30"
bottomcolor "6"
cl_himodels "1" //сглаживание моделей
cl_solid_players "0"
gl_zmax "10000" //Максимальный размер Z-буфера
gl_cull "1"
gl_palette_tex "1"
gl_round_down "3" //уменьшение детализации
gl_picmip "0" //уменьшение детализации (max-0,min-3)
gl_playermip "0" //сглаживание моделей (max-0,min-3)
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" //текстурные фильтры в режиме OpenGL
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "0" //Установка в ноль включит лучшую прорисовку текстур. В единицу повысит производительность.
gl_flipmatrix "0"
gl_lightholes "1" //отключает "сшитие" текстур, заметно на углах, соприкосновениях стен, полов, потолков
gl_keeptjunctions "1" //Отключаем "сшитие" текстур, заметно на углах, соприкосновениях стен, полов, потолков
gl_max_size "512"
gl_polyoffset "0.1" //Говорит драйверу видяхи сколько выделять памяти для прорисовки изменённых тектур. "0.1" лучшее
gl_ztrick "0"
r_norefresh "0"
r_dynamic "1" //0 - отключает динамический свет и фонарик
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
mp_decals "0" //отключает прорисовку дыр от пуль и подобнохо стафа на стенах, etc
ati_npatch "0" //отрубаем ATI Truform(сглаживание)
ati_subdiv "0" //отрубаем ATI Truform(сглаживание)
violence_ablood "1" //Сколько крови вылетает из игрока при попадании в него, сколько остаётся на земле и как долго
violence_agibs "1" //Сколько крови вылетает из игрока при попадании в него, сколько остаётся на земле и как долго
violence_hblood "1" //Сколько крови вылетает из игрока при попадании в него, сколько остаётся на земле и как долго
violence_hgibs "1" //Сколько крови вылетает из игрока при попадании в него, сколько остаётся на земле и как долго

// настройка звука
_snd_mixahead "0.05" //задержка звука
s_a3d "0" //железячная поддержка A3D звуковухой
s_eax "1" //железячная поддержка EAX звуковухой
hisound "1"
loadas8bit "0" //восьмибитный звук
s_reverb "0"

// настройка соединения для J-Zone сервера
rate "25000"
cl_rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_lc "1" //Компенсация лагов на стороне сервера
cl_lw "1" //Все эффекты и действия, связанные с оружием, просчитываются на стороне клиента
ex_interp "0.1"
cl_resend "2" //Время, через которое будет снова послан пакет, если предыдущий не дошел
cl_cmdbackup "2" //Количество пакетов, посланных на сервер

// ===[binds]===

// Стрельба
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"

// Движение
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "CTRL" "+duck"

// Действия
bind "e" "+use"
bind "r" "+reload"
bind "q" "default;lastinv"

// Оружие
bind "v" "default;weapon_gauss"
bind "x" "default;weapon_crossbow"
bind "1" "default;weapon_crowbar"
bind "2" "default;weapon_9mmhandgun"
bind "z" "default;weapon_9mmAR"
bind "g" "default;weapon_shotgun"
bind "5" "default;slot5"
bind "f" "default;weapon_rpg"
bind "c" "default;weapon_357"
bind "3" "default;weapon_hornetgun"

bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "t" "impulse 201"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind F3 "exec config.cfg;wait;exec default.cfg;name player;quit"
bind F4 "quit"
bind "o" "net_graph 2;cl_showfps 0"
bind "i" "net_graph 0;cl_showfps 1"
bind "del" "kill"
bind "BACKSPACE" "restart"
bind "home" "reconnect"
bind F9 "exec maza.cfg"

// Конфигурация соединения
bind F5 "ex_interp 0.1;rate 25000;cl_rate 25000;cl_updaterate 100;cl_cmdrate 100;wait;clear;wait;echo rate 25000 cl_rate 25000 cl_updaterate 100 cl_cmdrate 100"
bind F6 "ex_interp 0.1;rate 15000;cl_rate 15000;cl_updaterate 75;cl_cmdrate 75;wait;clear;wait;echo rate 15000 cl_rate 15000 cl_updaterate 75 cl_cmdrate 75"
bind F7 "ex_interp 0.1;rate 10000;cl_rate 10000;cl_updaterate 50;cl_cmdrate 50;wait;clear;wait;echo rate 10000 cl_rate 10000 cl_updaterate 50 cl_cmdrate 50"
bind F8 "ex_interp 0.1;rate 7500;cl_rate 7500;cl_updaterate 30;cl_cmdrate 30;wait;clear;wait;echo rate 7500 cl_rate 7500 cl_updaterate 30 cl_cmdrate 30"

// ===[ Алиасы ]===

// Name quick change Alias
alias "name01" "name Russian_Vodka;alias spnm name02"
alias "name02" "name 4Gb_4uToB;alias spnm name03"
alias "name03" "name TeT9|_Ac9|;alias spnm name04"
alias "name04" "name Orype4Hblu_PaccoJI;alias spnm name05"
alias "name05" "name BeceJIblu_MoJIo4Huk;alias spnm name01"
alias "spnm" "name01"
bind "F2" "spnm"

// More smiles on one key
alias "smiles1" "say smile ;alias smls smiles2"
alias "smiles2" "say =) ;alias smls smiles3"
alias "smiles3" "say :] ;alias smls smiles4"
alias "smiles4" "say =] ;alias smls smiles5"
alias "smiles5" "say (: ;alias smls smiles6"
alias "smiles6" "say (= ;alias smls smiles1"
alias "smls" "smiles1"
bind "F1" "smls"

// Управление звуком
alias "vup" "volume_4"
alias "vdn" "volume_2"
alias volume_0 "play weapons/xbow_fire1;echo |[0]----------| MUTE (no sound);volume 0;alias vup volume_1;alias vdn volume_0"
alias volume_1 "play weapons/xbow_fire1.wav;echo |[0.05]----------|;volume 0.05;alias vup volume_2;alias vdn volume_0"
alias volume_2 "play weapons/xbow_fire1.wav;echo |-[0.1]---------|;volume 0.1;alias vup volume_3;alias vdn volume_1"
alias volume_3 "play weapons/xbow_fire1.wav;echo |-[0.15]---------|;volume 0.15;alias vup volume_4;alias vdn volume_2"
alias volume_4 "play weapons/xbow_fire1.wav;echo |--[0.2]--------|;volume 0.2;developer 1;alias vup volume_5;alias vdn volume_3"
alias volume_5 "play weapons/xbow_fire1.wav;echo |--[0.25]--------|;volume 0.25;developer 1;alias vup volume_6;alias vdn volume_4"
alias volume_6 "play weapons/xbow_fire1.wav;echo |---[0.3]-------|;volume 0.3;alias vup volume_7;alias vdn volume_5"
alias volume_7 "play weapons/xbow_fire1.wav;echo |---[0.35]-------|;volume 0.35;alias vup volume_8;alias vdn volume_6"
alias volume_8 "play weapons/xbow_fire1.wav;echo |----[0.4]------|;volume 0.4;alias vup volume_9;alias vdn volume_7"
alias volume_9 "play weapons/xbow_fire1.wav;echo |----[0.45]------|;volume 0.45;alias vup volume_10;alias vdn volume_8"
alias volume_10 "play weapons/xbow_fire1.wav;echo |-----[0.5]-----|;volume 0.5;alias vup volume_11;alias vdn volume_9"
alias volume_11 "play weapons/xbow_fire1.wav;echo |-----[0.55]-----|;volume 0.55;alias vup volume_12;alias vdn volume_10"
alias volume_12 "play weapons/xbow_fire1.wav;echo |------[0.6]----|;volume 0.6;alias vup volume_13;alias vdn volume_11"
alias volume_13 "play weapons/xbow_fire1.wav;echo |------[0.65]----|;volume 65;alias vup volume_14;alias vdn volume_12"
alias volume_14 "play weapons/xbow_fire1.wav;echo |-------[0.7]---|;volume 0.7;alias vup volume_15;alias vdn volume_13"
alias volume_15 "play weapons/xbow_fire1.wav;echo |-------[0.75]---|;volume 75;alias vup volume_16;alias vdn volume_14"
alias volume_16 "play weapons/xbow_fire1.wav;echo |--------[0.8]--|;volume 0.8;alias vup volume_17;alias vdn volume_15"
alias volume_17 "play weapons/xbow_fire1.wav;echo |--------[0.85]--|;volume 0.85;alias vup volume_18;alias vdn volume_16"
alias volume_18 "play weapons/xbow_fire1.wav;echo |---------[0.9]-|;volume 0.9;alias vup volume_19;alias vdn volume_17"
alias volume_19 "play weapons/xbow_fire1.wav;echo |---------[0.95]-|;volume 0.95;alias vup volume_20;alias vdn volume_18"
alias volume_20 "play weapons/xbow_fire1.wav;echo |----------[0.1]| MAXIMUM [volume];volume 1.0;alias vup volume_20;alias vdn volume_19"
bind "=" "vup"
bind "-" "vdn"

// Управление чувствительностью мышки

alias "sup" "s_7"
alias "sdn" "s_5"
alias s_0 "play Ui/buttonclickrelease.wav;echo [{0}----------] OFF (sensitivity);sensitivity 0;alias sup s_1;alias sdn s_0"
alias s_1 "play Ui/buttonclickrelease.wav;echo [{0.5}----------];sensitivity 0.5;alias sup s_2;alias sdn s_0"
alias s_2 "play Ui/buttonclickrelease.wav;echo [-{1}---------];sensitivity 1;alias sup s_3;alias sdn s_1"
alias s_3 "play Ui/buttonclickrelease.wav;echo [-{1.5}---------];sensitivity 1.5;alias sup s_4;alias sdn s_2"
alias s_4 "play Ui/buttonclickrelease.wav;echo [--{2}--------];sensitivity 2;alias sup s_5;alias sdn s_3"
alias s_5 "play Ui/buttonclickrelease.wav;echo [--{2.5}--------];sensitivity 2.5;alias sup s_6;alias sdn s_4"
alias s_6 "play Ui/buttonclickrelease.wav;echo [---{3}-------];sensitivity 3;alias sup s_7;alias sdn s_5"
alias s_7 "play Ui/buttonclickrelease.wav;echo [---{3.5}-------];sensitivity 3.5;alias sup s_8;alias sdn s_6"
alias s_8 "play Ui/buttonclickrelease.wav;echo [----{4}------];sensitivity 4;alias sup s_9;alias sdn s_7"
alias s_9 "play Ui/buttonclickrelease.wav;echo [----{4.5}------];sensitivity 4.5;alias sup s_10;alias sdn s_8"
alias s_10 "play Ui/buttonclickrelease.wav;echo [-----{5}-----];sensitivity 5;alias sup s_11;alias sdn s_9"
alias s_11 "play Ui/buttonclickrelease.wav;echo [-----{5.5}-----];sensitivity 5.5;alias sup s_12;alias sdn s_10"
alias s_12 "play Ui/buttonclickrelease.wav;echo [------{6}----];sensitivity 6;alias sup s_13;alias sdn s_11"
alias s_13 "play Ui/buttonclickrelease.wav;echo [------{6.5}----];sensitivity 6.5;alias sup s_14;alias sdn s_12"
alias s_14 "play Ui/buttonclickrelease.wav;echo [-------{7}---];sensitivity 7;alias sup s_15;alias sdn s_13"
alias s_15 "play Ui/buttonclickrelease.wav;echo [-------{7.5}---];sensitivity 7.5;alias sup s_16;alias sdn s_14"
alias s_16 "play Ui/buttonclickrelease.wav;echo [--------{8}--];sensitivity 8;alias sup s_17;alias sdn s_15"
alias s_17 "play Ui/buttonclickrelease.wav;echo [--------{8.5}--];sensitivity 8.5;alias sup s_18;alias sdn s_16"
alias s_18 "play Ui/buttonclickrelease.wav;echo [---------{9}-];sensitivity 9;alias sup s_19;alias sdn s_17"
alias s_19 "play Ui/buttonclickrelease.wav;echo [---------{9.5}-];sensitivity 9.5;alias sup s_20;alias sdn s_18"
alias s_20 "play Ui/buttonclickrelease.wav;echo [----------{10}] MAXIMUM [sensitivity];sensitivity 10;alias sup s_20;alias sdn s_19"
bind "kp_plus" "sup"
bind "kp_minus" "sdn"

// Задержка
alias "0.3W" "wait;wait;wait"
alias "0.5W" "wait;wait;wait;wait;wait"
alias "1W" "0.5W;0.5W"
alias "2W" "1W;1W"
alias "3W" "1W;1W;1W"
alias "4W" "1W;1W;1W;1W"
alias "5W" "1W;1W;1W;1W;1W"
alias "6W" "1W;1W;1W;1W;1W;1W"
alias "7W" "1W;1W;1W;1W;1W;1W;1W"
alias "8W" "1W;1W;1W;1W;1W;1W;1W;1W"
alias "9W" "1W;1W;1W;1W;1W;1W;1W;1W;1W"
alias "10W" "1W;1W;1W;1W;1W;1W;1W;1W;1W;1W"

// Распрыжка (Bunnyhop/Bunnyjump)
alias "+decentjump" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait"
alias "-decentjump" "-jump"
bind "SPACE" "+decentjump"

// Длинный прыжок (Longjump Alias)
bind "SHIFT" "+lj"
alias +lj "+duck;wait;+jump"
alias -lj "-jump;-duck"

// Низкий прыжок (TripleDuck)
alias +climb "+duck;wait;-duck;wait;+duck;wait;-duck;wait;+duck;wait"
alias -climb "-duck"
bind "MWHEELUP" "+climb"

// Арбалет без зума (XboW/crossbow hotshot)
alias "xbow" "bind mouse1 +crossbow"
alias "+crossbow" "+attack2;+attack"
alias "-crossbow" "-attack;-attack2;default;lastinv"
alias default "bind mouse1 +attack;bind mouse2 +attack2"
bind "MWHEELDOWN" "xbow;weapon_crossbow"

// Gauss, при нажатии на левую 9mmAR
bind "MOUSE4" "combo1"
alias combo1 "weapon_gauss;bind MOUSE1 combo2"
alias combo2 "weapon_9mmAR;bind MOUSE1 +attack"

// Зум
alias "defoltfov1" "default_fov 30;echo - - -{ZOOM}- - - [on];bind CAPSLOCK defoltfov2"
alias "defoltfov2" "default_fov 130;echo + + +{ZOOM}+ + + [off];bind CAPSLOCK defoltfov1"

// Беззвучная ходьба
alias "+walk" "+speed;cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400;wait;bind MOUSE3 -walk"
alias "-walk" "-speed;cl_forwardspeed 500;cl_sidespeed 500;cl_backspeed 500;wait;bind MOUSE3 +walk"
alias "gaitchange" "gait_walk"
alias "gait_walk" "alias gaitchange gait_run;wait;+walk"
alias "gait_run" "alias gaitchange gait_walk;wait;-walk"
bind "MOUSE3" "+walk"

// Скриншот c показом статистики
alias +ch "hlon;0.3W;snapshot"
alias -ch "hloff"
alias hlon "crosshair 0;r_drawviewmodel 0;hud_draw 0;cl_showfps 0;net_graph 0;+showscores"
alias hloff "-showscores;crosshair 1;r_drawviewmodel 0;hud_draw 1;cl_showfps 1;net_graph 0"
bind "/" "+ch"

// Чистый скриншот
alias +cleansnap "cson;wait;wait;wait;snapshot"
alias -cleansnap "csoff"
alias cson "crosshair 0;r_drawviewmodel 0;hud_draw 0;cl_showfps 0;net_graph 0"
alias csoff "crosshair 1;r_drawviewmodel 0;hud_draw 1;cl_showfps 1;net_graph 0"
bind "." "+cleansnap"

// ===[ Admin ]===
bind "F11" "why;wait;amx_banmenu"
bind "F12" "why;wait;amx_kickmenu"
bind "KP_SLASH" "why;wait;amx_slapmenu"
bind "KP_ENTER" "say timeleft"
bind "KP_DEL" "why;wait;amx_map boot_camp"
bind "KP_INS" "why;wait;amx_map boot_campx"
bind "KP_END" "why;wait;amx_votemap crossfire_tcw"
bind "KP_DOWNARROW" "why;wait;amx_map crossfire_tcw"
bind "KP_HOME" "why;wait;amx_votemap lost_village2"

bind "KP_LEFTARROW" "why;wait;amx_map lost_village2"
bind "KP_PGDN" "why;wait;amx_votemap stalkx"
bind "KP_RIGHTARROW" "why;wait;amx_map stalkx"
bind "KP_UPARROW" "why;wait;amx_map stalkyard"
bind "KP_PGUP" "why;wait;amx_votemap stalkyard

alias "why" "name why?;wait;name why;wait"

clear
echo d0z.cfg Succesful loaded.
echo Enjoy it =)
//___________________________________________________
wait;wait;wait;clear
echo Lo
wait;wait;wait;clear
echo Loa
wait;wait;wait;clear
echo Load
wait;wait;wait;clear
echo Loadi
wait;wait;wait;clear
echo Loadin
wait;wait;wait;clear
echo Loading
wait;wait;wait;clear
echo Loading *1%*
wait;wait;wait;clear
echo Loading **2%**
wait;wait;wait;clear
echo Loading ***3%***
wait;wait;wait;clear
echo Loading ****4%****
wait;wait;wait;clear
echo Loading *****5%*****
wait;wait;wait;clear
echo Loading ******6%******
wait;wait;wait;clear
echo Loading *******7%*******
wait;wait;wait;clear
echo Loading ********8%********
wait;wait;wait;clear
echo Loading *********9%*********
wait;wait;wait;clear
echo Loading **********10%**********
wait;wait;wait;clear
echo Loading ***********11%***********
wait;wait;wait;clear
echo Loading ************12%************
wait;wait;wait;clear
echo Loading *************13%*************
wait;wait;wait;clear
echo Loading **************14%**************
wait;wait;wait;clear
echo Loading ***************15%***************
wait;wait;wait;clear
echo Loading ****************16%****************
wait;wait;wait;clear
echo Loading *****************17%*****************
wait;wait;wait;clear
echo Loading ******************18%******************
wait;wait;wait;clear
echo Loading *******************19%*******************
wait;wait;wait;clear
echo Loading ********************20%********************
wait;wait;wait;clear
echo Loading *******************21%*******************
wait;wait;wait;clear
echo Loading ******************22%******************
wait;wait;wait;clear
echo Loading *****************23%*****************
wait;wait;wait;clear
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echo CFG ycnewno 3arpyjeno.
clear
echo cnacu6o 3a ucnol'3ovanie moero cfg xD
clear
speak good.day.mister.
wait;wait;wait;wait;clear
speak haha.you.bot
wait;wait;wait
speak hello.and.die.hah
// =============================================
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