u39 | Дата: Среда, 15.06.2011, 18:38 | Сообщение # 1 |
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| // why.cfg aka d0z.cfg // icq : 7091107 or 913153 // Have FUN =)
unbindall
// ===[Консольные команды]=== name "" model "" crosshair "1" speak have.fun.and.good.day wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wai t wait wait wait wait wait wait wait wait echo default_fov "130" cl_pitchdown "130" cl_pitchup "130" cl_pitchspeed "10000" sensitivity "4" zoom_sensitivity_ratio "1" volume "0.15" ambient_fade "0" ambient_level "0" hud_centerid "1" hud_fastswitch "1" //быстрое переключение оружия hud_saytext_time "6" //время показа сообщений игроков hud_deathnotice_time "2" //время показа сообщений об убийствах lookstrafe "0" lookspring "0" violence_ablood "1" violence_hblood "1" violence_hgibs "0" violence_agibs "0" tracerspeed "2000" tracerlength "3" tracerred "0" tracergreen "2" tracerblue "10" traceralpha "150" traceroffset "-20" suitvolume "0.15" bgmvolume "1" lightgamma "0.00000001" texgamma "1.3" console "1" con_color "0 250 0" scr_conspeed "9999" //cкорость выезджания консоли scr_printspeed "0" snd_noextraupdate "1"
// "cl" commands cl_backspeed "500" cl_forwardspeed "500" cl_sidespeed "500" cl_upspeed "500" cl_timeout "305" cl_logofile "lambda" cl_logocolor "blue" cl_bob "0.01" cl_bobup "0" cl_bobcycle "0.8" cl_showfps "1" //показывает FPS(кадров в секунду) cl_allowupload "1" //разрешить скачивание сервером ресурсов клиента cl_movespeedkey "10000"
// "gl" commands gl_wateramp "0" gl_overbright "0" gl_monolights "0"
// "m" commands m_filter "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022"
// "mp" commands mp_footsteps "1" //звук шагов
// "net" commands net_graph "0" net_graphpos "2" net_graphwidth "150"
// "r" commands r_decals "0" //не будет видно крови, следов от пуль и т.п. r_drawviewmodel "0" //0 - отключает показ оружия на экране r_mmx "1" //включение поддержки MMX (начиная с PentiumI 166Мгц и Celeron-ов)
// "s" commands s_rolloff "1" s_doppler "0" s_distance "60" s_automin_distance "2" s_automax_distance "30" s_min_distance "8" s_max_distance "1000" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2" s_occlude "1" s_verbwet "0.25" s_reflect "1" s_verbwet "0.25" s_geometry "0"
// "sv" commands sv_cheats "0" sv_aim "0" sv_maxspeed "400"
// настройка графики fps_max "200" viewsize "120" brightness "1" gamma "3" developer "1" topcolor "30" bottomcolor "6" cl_himodels "1" //сглаживание моделей cl_solid_players "0" gl_zmax "10000" //Максимальный размер Z-буфера gl_cull "1" gl_palette_tex "1" gl_round_down "3" //уменьшение детализации gl_picmip "0" //уменьшение детализации (max-0,min-3) gl_playermip "0" //сглаживание моделей (max-0,min-3) gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" //текстурные фильтры в режиме OpenGL gl_affinemodels "1" gl_alphamin "0.25" gl_clear "0" gl_dither "0" //Установка в ноль включит лучшую прорисовку текстур. В единицу повысит производительность. gl_flipmatrix "0" gl_lightholes "1" //отключает "сшитие" текстур, заметно на углах, соприкосновениях стен, полов, потолков gl_keeptjunctions "1" //Отключаем "сшитие" текстур, заметно на углах, соприкосновениях стен, полов, потолков gl_max_size "512" gl_polyoffset "0.1" //Говорит драйверу видяхи сколько выделять памяти для прорисовки изменённых тектур. "0.1" лучшее gl_ztrick "0" r_norefresh "0" r_dynamic "1" //0 - отключает динамический свет и фонарик r_novis "0" r_traceglow "1" r_wateralpha "1" r_mirroralpha "0" r_bmodelhighfrac "5.0" r_lightmap "0" mp_decals "0" //отключает прорисовку дыр от пуль и подобнохо стафа на стенах, etc ati_npatch "0" //отрубаем ATI Truform(сглаживание) ati_subdiv "0" //отрубаем ATI Truform(сглаживание) violence_ablood "1" //Сколько крови вылетает из игрока при попадании в него, сколько остаётся на земле и как долго violence_agibs "1" //Сколько крови вылетает из игрока при попадании в него, сколько остаётся на земле и как долго violence_hblood "1" //Сколько крови вылетает из игрока при попадании в него, сколько остаётся на земле и как долго violence_hgibs "1" //Сколько крови вылетает из игрока при попадании в него, сколько остаётся на земле и как долго
// настройка звука _snd_mixahead "0.05" //задержка звука s_a3d "0" //железячная поддержка A3D звуковухой s_eax "1" //железячная поддержка EAX звуковухой hisound "1" loadas8bit "0" //восьмибитный звук s_reverb "0"
// настройка соединения для J-Zone сервера rate "25000" cl_rate "25000" cl_updaterate "100" cl_cmdrate "100" cl_lc "1" //Компенсация лагов на стороне сервера cl_lw "1" //Все эффекты и действия, связанные с оружием, просчитываются на стороне клиента ex_interp "0.1" cl_resend "2" //Время, через которое будет снова послан пакет, если предыдущий не дошел cl_cmdbackup "2" //Количество пакетов, посланных на сервер
// ===[binds]===
// Стрельба bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2"
// Движение bind "w" "+forward" bind "s" "+back" bind "a" "+moveleft" bind "d" "+moveright" bind "CTRL" "+duck"
// Действия bind "e" "+use" bind "r" "+reload" bind "q" "default;lastinv"
// Оружие bind "v" "default;weapon_gauss" bind "x" "default;weapon_crossbow" bind "1" "default;weapon_crowbar" bind "2" "default;weapon_9mmhandgun" bind "z" "default;weapon_9mmAR" bind "g" "default;weapon_shotgun" bind "5" "default;slot5" bind "f" "default;weapon_rpg" bind "c" "default;weapon_357" bind "3" "default;weapon_hornetgun"
bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "t" "impulse 201" bind "y" "messagemode" bind "u" "messagemode2" bind "~" "toggleconsole" bind "ALT" "+strafe" bind F3 "exec config.cfg;wait;exec default.cfg;name player;quit" bind F4 "quit" bind "o" "net_graph 2;cl_showfps 0" bind "i" "net_graph 0;cl_showfps 1" bind "del" "kill" bind "BACKSPACE" "restart" bind "home" "reconnect" bind F9 "exec maza.cfg"
// Конфигурация соединения bind F5 "ex_interp 0.1;rate 25000;cl_rate 25000;cl_updaterate 100;cl_cmdrate 100;wait;clear;wait;echo rate 25000 cl_rate 25000 cl_updaterate 100 cl_cmdrate 100" bind F6 "ex_interp 0.1;rate 15000;cl_rate 15000;cl_updaterate 75;cl_cmdrate 75;wait;clear;wait;echo rate 15000 cl_rate 15000 cl_updaterate 75 cl_cmdrate 75" bind F7 "ex_interp 0.1;rate 10000;cl_rate 10000;cl_updaterate 50;cl_cmdrate 50;wait;clear;wait;echo rate 10000 cl_rate 10000 cl_updaterate 50 cl_cmdrate 50" bind F8 "ex_interp 0.1;rate 7500;cl_rate 7500;cl_updaterate 30;cl_cmdrate 30;wait;clear;wait;echo rate 7500 cl_rate 7500 cl_updaterate 30 cl_cmdrate 30"
// ===[ Алиасы ]===
// Name quick change Alias alias "name01" "name Russian_Vodka;alias spnm name02" alias "name02" "name 4Gb_4uToB;alias spnm name03" alias "name03" "name TeT9|_Ac9|;alias spnm name04" alias "name04" "name Orype4Hblu_PaccoJI;alias spnm name05" alias "name05" "name BeceJIblu_MoJIo4Huk;alias spnm name01" alias "spnm" "name01" bind "F2" "spnm"
// More smiles on one key alias "smiles1" "say ;alias smls smiles2" alias "smiles2" "say =) ;alias smls smiles3" alias "smiles3" "say :] ;alias smls smiles4" alias "smiles4" "say =] ;alias smls smiles5" alias "smiles5" "say (: ;alias smls smiles6" alias "smiles6" "say (= ;alias smls smiles1" alias "smls" "smiles1" bind "F1" "smls"
// Управление звуком alias "vup" "volume_4" alias "vdn" "volume_2" alias volume_0 "play weapons/xbow_fire1;echo |[0]----------| MUTE (no sound);volume 0;alias vup volume_1;alias vdn volume_0" alias volume_1 "play weapons/xbow_fire1.wav;echo |[0.05]----------|;volume 0.05;alias vup volume_2;alias vdn volume_0" alias volume_2 "play weapons/xbow_fire1.wav;echo |-[0.1]---------|;volume 0.1;alias vup volume_3;alias vdn volume_1" alias volume_3 "play weapons/xbow_fire1.wav;echo |-[0.15]---------|;volume 0.15;alias vup volume_4;alias vdn volume_2" alias volume_4 "play weapons/xbow_fire1.wav;echo |--[0.2]--------|;volume 0.2;developer 1;alias vup volume_5;alias vdn volume_3" alias volume_5 "play weapons/xbow_fire1.wav;echo |--[0.25]--------|;volume 0.25;developer 1;alias vup volume_6;alias vdn volume_4" alias volume_6 "play weapons/xbow_fire1.wav;echo |---[0.3]-------|;volume 0.3;alias vup volume_7;alias vdn volume_5" alias volume_7 "play weapons/xbow_fire1.wav;echo |---[0.35]-------|;volume 0.35;alias vup volume_8;alias vdn volume_6" alias volume_8 "play weapons/xbow_fire1.wav;echo |----[0.4]------|;volume 0.4;alias vup volume_9;alias vdn volume_7" alias volume_9 "play weapons/xbow_fire1.wav;echo |----[0.45]------|;volume 0.45;alias vup volume_10;alias vdn volume_8" alias volume_10 "play weapons/xbow_fire1.wav;echo |-----[0.5]-----|;volume 0.5;alias vup volume_11;alias vdn volume_9" alias volume_11 "play weapons/xbow_fire1.wav;echo |-----[0.55]-----|;volume 0.55;alias vup volume_12;alias vdn volume_10" alias volume_12 "play weapons/xbow_fire1.wav;echo |------[0.6]----|;volume 0.6;alias vup volume_13;alias vdn volume_11" alias volume_13 "play weapons/xbow_fire1.wav;echo |------[0.65]----|;volume 65;alias vup volume_14;alias vdn volume_12" alias volume_14 "play weapons/xbow_fire1.wav;echo |-------[0.7]---|;volume 0.7;alias vup volume_15;alias vdn volume_13" alias volume_15 "play weapons/xbow_fire1.wav;echo |-------[0.75]---|;volume 75;alias vup volume_16;alias vdn volume_14" alias volume_16 "play weapons/xbow_fire1.wav;echo |--------[0.8]--|;volume 0.8;alias vup volume_17;alias vdn volume_15" alias volume_17 "play weapons/xbow_fire1.wav;echo |--------[0.85]--|;volume 0.85;alias vup volume_18;alias vdn volume_16" alias volume_18 "play weapons/xbow_fire1.wav;echo |---------[0.9]-|;volume 0.9;alias vup volume_19;alias vdn volume_17" alias volume_19 "play weapons/xbow_fire1.wav;echo |---------[0.95]-|;volume 0.95;alias vup volume_20;alias vdn volume_18" alias volume_20 "play weapons/xbow_fire1.wav;echo |----------[0.1]| MAXIMUM [volume];volume 1.0;alias vup volume_20;alias vdn volume_19" bind "=" "vup" bind "-" "vdn"
// Управление чувствительностью мышки
alias "sup" "s_7" alias "sdn" "s_5" alias s_0 "play Ui/buttonclickrelease.wav;echo [{0}----------] OFF (sensitivity);sensitivity 0;alias sup s_1;alias sdn s_0" alias s_1 "play Ui/buttonclickrelease.wav;echo [{0.5}----------];sensitivity 0.5;alias sup s_2;alias sdn s_0" alias s_2 "play Ui/buttonclickrelease.wav;echo [-{1}---------];sensitivity 1;alias sup s_3;alias sdn s_1" alias s_3 "play Ui/buttonclickrelease.wav;echo [-{1.5}---------];sensitivity 1.5;alias sup s_4;alias sdn s_2" alias s_4 "play Ui/buttonclickrelease.wav;echo [--{2}--------];sensitivity 2;alias sup s_5;alias sdn s_3" alias s_5 "play Ui/buttonclickrelease.wav;echo [--{2.5}--------];sensitivity 2.5;alias sup s_6;alias sdn s_4" alias s_6 "play Ui/buttonclickrelease.wav;echo [---{3}-------];sensitivity 3;alias sup s_7;alias sdn s_5" alias s_7 "play Ui/buttonclickrelease.wav;echo [---{3.5}-------];sensitivity 3.5;alias sup s_8;alias sdn s_6" alias s_8 "play Ui/buttonclickrelease.wav;echo [----{4}------];sensitivity 4;alias sup s_9;alias sdn s_7" alias s_9 "play Ui/buttonclickrelease.wav;echo [----{4.5}------];sensitivity 4.5;alias sup s_10;alias sdn s_8" alias s_10 "play Ui/buttonclickrelease.wav;echo [-----{5}-----];sensitivity 5;alias sup s_11;alias sdn s_9" alias s_11 "play Ui/buttonclickrelease.wav;echo [-----{5.5}-----];sensitivity 5.5;alias sup s_12;alias sdn s_10" alias s_12 "play Ui/buttonclickrelease.wav;echo [------{6}----];sensitivity 6;alias sup s_13;alias sdn s_11" alias s_13 "play Ui/buttonclickrelease.wav;echo [------{6.5}----];sensitivity 6.5;alias sup s_14;alias sdn s_12" alias s_14 "play Ui/buttonclickrelease.wav;echo [-------{7}---];sensitivity 7;alias sup s_15;alias sdn s_13" alias s_15 "play Ui/buttonclickrelease.wav;echo [-------{7.5}---];sensitivity 7.5;alias sup s_16;alias sdn s_14" alias s_16 "play Ui/buttonclickrelease.wav;echo [--------{8}--];sensitivity 8;alias sup s_17;alias sdn s_15" alias s_17 "play Ui/buttonclickrelease.wav;echo [--------{8.5}--];sensitivity 8.5;alias sup s_18;alias sdn s_16" alias s_18 "play Ui/buttonclickrelease.wav;echo [---------{9}-];sensitivity 9;alias sup s_19;alias sdn s_17" alias s_19 "play Ui/buttonclickrelease.wav;echo [---------{9.5}-];sensitivity 9.5;alias sup s_20;alias sdn s_18" alias s_20 "play Ui/buttonclickrelease.wav;echo [----------{10}] MAXIMUM [sensitivity];sensitivity 10;alias sup s_20;alias sdn s_19" bind "kp_plus" "sup" bind "kp_minus" "sdn"
// Задержка alias "0.3W" "wait;wait;wait" alias "0.5W" "wait;wait;wait;wait;wait" alias "1W" "0.5W;0.5W" alias "2W" "1W;1W" alias "3W" "1W;1W;1W" alias "4W" "1W;1W;1W;1W" alias "5W" "1W;1W;1W;1W;1W" alias "6W" "1W;1W;1W;1W;1W;1W" alias "7W" "1W;1W;1W;1W;1W;1W;1W" alias "8W" "1W;1W;1W;1W;1W;1W;1W;1W" alias "9W" "1W;1W;1W;1W;1W;1W;1W;1W;1W" alias "10W" "1W;1W;1W;1W;1W;1W;1W;1W;1W;1W"
// Распрыжка (Bunnyhop/Bunnyjump) alias "+decentjump" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait" alias "-decentjump" "-jump" bind "SPACE" "+decentjump"
// Длинный прыжок (Longjump Alias) bind "SHIFT" "+lj" alias +lj "+duck;wait;+jump" alias -lj "-jump;-duck"
// Низкий прыжок (TripleDuck) alias +climb "+duck;wait;-duck;wait;+duck;wait;-duck;wait;+duck;wait" alias -climb "-duck" bind "MWHEELUP" "+climb"
// Арбалет без зума (XboW/crossbow hotshot) alias "xbow" "bind mouse1 +crossbow" alias "+crossbow" "+attack2;+attack" alias "-crossbow" "-attack;-attack2;default;lastinv" alias default "bind mouse1 +attack;bind mouse2 +attack2" bind "MWHEELDOWN" "xbow;weapon_crossbow"
// Gauss, при нажатии на левую 9mmAR bind "MOUSE4" "combo1" alias combo1 "weapon_gauss;bind MOUSE1 combo2" alias combo2 "weapon_9mmAR;bind MOUSE1 +attack"
// Зум alias "defoltfov1" "default_fov 30;echo - - -{ZOOM}- - - [on];bind CAPSLOCK defoltfov2" alias "defoltfov2" "default_fov 130;echo + + +{ZOOM}+ + + [off];bind CAPSLOCK defoltfov1"
// Беззвучная ходьба alias "+walk" "+speed;cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400;wait;bind MOUSE3 -walk" alias "-walk" "-speed;cl_forwardspeed 500;cl_sidespeed 500;cl_backspeed 500;wait;bind MOUSE3 +walk" alias "gaitchange" "gait_walk" alias "gait_walk" "alias gaitchange gait_run;wait;+walk" alias "gait_run" "alias gaitchange gait_walk;wait;-walk" bind "MOUSE3" "+walk"
// Скриншот c показом статистики alias +ch "hlon;0.3W;snapshot" alias -ch "hloff" alias hlon "crosshair 0;r_drawviewmodel 0;hud_draw 0;cl_showfps 0;net_graph 0;+showscores" alias hloff "-showscores;crosshair 1;r_drawviewmodel 0;hud_draw 1;cl_showfps 1;net_graph 0" bind "/" "+ch"
// Чистый скриншот alias +cleansnap "cson;wait;wait;wait;snapshot" alias -cleansnap "csoff" alias cson "crosshair 0;r_drawviewmodel 0;hud_draw 0;cl_showfps 0;net_graph 0" alias csoff "crosshair 1;r_drawviewmodel 0;hud_draw 1;cl_showfps 1;net_graph 0" bind "." "+cleansnap"
// ===[ Admin ]=== bind "F11" "why;wait;amx_banmenu" bind "F12" "why;wait;amx_kickmenu" bind "KP_SLASH" "why;wait;amx_slapmenu" bind "KP_ENTER" "say timeleft" bind "KP_DEL" "why;wait;amx_map boot_camp" bind "KP_INS" "why;wait;amx_map boot_campx" bind "KP_END" "why;wait;amx_votemap crossfire_tcw" bind "KP_DOWNARROW" "why;wait;amx_map crossfire_tcw" bind "KP_HOME" "why;wait;amx_votemap lost_village2"
bind "KP_LEFTARROW" "why;wait;amx_map lost_village2" bind "KP_PGDN" "why;wait;amx_votemap stalkx" bind "KP_RIGHTARROW" "why;wait;amx_map stalkx" bind "KP_UPARROW" "why;wait;amx_map stalkyard" bind "KP_PGUP" "why;wait;amx_votemap stalkyard
alias "why" "name why?;wait;name why;wait"
clear echo d0z.cfg Succesful loaded. echo Enjoy it =) //___________________________________________________ wait;wait;wait;clear echo Lo wait;wait;wait;clear echo Loa wait;wait;wait;clear echo Load wait;wait;wait;clear echo Loadi wait;wait;wait;clear echo Loadin wait;wait;wait;clear echo Loading wait;wait;wait;clear echo Loading *1%* wait;wait;wait;clear echo Loading **2%** wait;wait;wait;clear echo Loading ***3%*** wait;wait;wait;clear echo Loading ****4%**** wait;wait;wait;clear echo Loading *****5%***** wait;wait;wait;clear echo Loading ******6%****** wait;wait;wait;clear echo Loading *******7%******* wait;wait;wait;clear echo Loading ********8%******** wait;wait;wait;clear echo Loading *********9%********* wait;wait;wait;clear echo Loading **********10%********** wait;wait;wait;clear echo Loading ***********11%*********** wait;wait;wait;clear echo Loading ************12%************ wait;wait;wait;clear echo Loading *************13%************* wait;wait;wait;clear echo Loading **************14%************** wait;wait;wait;clear echo Loading ***************15%*************** wait;wait;wait;clear echo Loading ****************16%**************** wait;wait;wait;clear echo Loading *****************17%***************** wait;wait;wait;clear echo Loading ******************18%****************** wait;wait;wait;clear echo Loading *******************19%******************* wait;wait;wait;clear echo Loading ********************20%******************** wait;wait;wait;clear echo Loading *******************21%******************* wait;wait;wait;clear echo Loading ******************22%****************** wait;wait;wait;clear echo Loading *****************23%***************** wait;wait;wait;clear echo Loading ****************24%**************** wait;wait;wait;clear echo Loading ***************25%*************** wait;wait;wait;clear echo Loading **************26%************** wait;wait;wait;clear echo Loading *************27%************* wait;wait;wait;clear echo Loading ************28%************ wait;wait;wait;clear echo Loading ***********29%*********** wait;wait;wait;clear echo Loading **********30%********** wait;wait;wait;clear echo Loading *********31%********* wait;wait;wait;clear echo Loading ********32%******** wait;wait;wait;clear echo Loading *******33%******* wait;wait;wait;clear echo Loading ******34%****** wait;wait;wait;clear echo Loading *****35%***** wait;wait;wait;clear echo Loading ****36%**** wait;wait;wait;clear echo Loading ***37%*** wait;wait;wait;clear echo Loading **38%** wait;wait;wait;clear echo Loading *39%* wait;wait;wait;clear echo Loading 80% wait;wait;wait;clear echo Loading *81%* wait;wait;wait;clear echo Loading **82%** wait;wait;wait;clear echo Loading ***83%*** wait;wait;wait;clear echo Loading ****84%**** wait;wait;wait;clear echo Loading *****85%***** wait;wait;wait;clear echo Loading ******86%****** wait;wait;wait;clear echo Loading *******87%******* wait;wait;wait;clear echo Loading ********88%******** wait;wait;wait;clear echo Loading *********89%********* wait;wait;wait;clear echo Loading **********90%********** wait;wait;wait;clear echo Loading ***********91%*********** wait;wait;wait;clear echo Loading ************92%************ wait;wait;wait;clear echo Loading *************93%*************C wait;wait;wait;clear echo Loading **************94%**************Co wait;wait;wait;clear echo Loading ***************95%***************Com wait;wait;wait;clear echo Loading ****************96%****************Comp wait;wait;wait;clear echo Loading *****************97%*****************Compl wait;wait;wait;clear echo Loading ******************98%******************Cople wait;wait;wait;clear echo Loading *******************99%*******************Complet wait;wait;wait;clear echo Loading ********************100%******************Complete wait;wait;wait;clear echo CFG ycnewno 3arpyjeno. clear echo cnacu6o 3a ucnol'3ovanie moero cfg xD clear speak good.day.mister. wait;wait;wait;wait;clear speak haha.you.bot wait;wait;wait speak hello.and.die.hah // ============================================= // ICQ 913153. HyjeH xopowuu cfg . >>> nuwume=) // 2007-2009 © www.3zt.ru // All rights reserved // =============================================
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